iOS customized transition tutorial in Swift

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On this tutorial, you will learn to substitute the push, pop and modal animations with customized transitions & % pushed interactions.

UIKit

UIKit customized transition API – a theoretical lesson

There are a lot of courses and delegates concerned throughout the course of of creating a customized transition, let’s stroll by these things actual fast, and do some coding afterwards.

UIViewControllerTransitioningDelegate

Each view controller can have a transition delegate, in that delegate implementation you may present the customized animation and interplay controllers. These objects will probably be liable for the precise animation course of, and this delegate is the place the place you may “inject your code” to the UIKit framework. 💉💉💉

UINavigationControllerDelegate

The navigation controller delegate additionally has two strategies which can be liable for customized push and pop animations. It is nearly the identical because the transitioning delegate for the view controllers, however you will see this in motion afterward. 💥

UINavigationController.Operation

The navigation controller operation is simply an enum which incorporates the “route” of the navigation animation. Often push or pop.

Presenting and dismissing one thing modally is just not precisely the identical factor as pushing & popping view controllers inside a navigation stack. Extra on this later.

UIViewControllerAnimatedTransitioning

These objects are returned by the transition delegate, so principally that is the place the place you implement the flowery customized view animations. 😉

UIViewControllerContextTransitioning

This context encapsulates all the data concerning the transitioning, you may get the taking part views, controllers and lots of extra from this object. The transitioning context is out there so that you can use it throughout the animation.

UIPercentDrivenInteractiveTransition

An object that drives an interactive animation between one view controller and one other.

In a nutshell, that is the factor that provides you the magical capacity to swipe a navigation controller interactively again (and forth in the event you modified your thoughts) along with your fingers from the sting of the display screen. 📱


Customized transition animations programmatically

Let’s do some actual coding! I am going to present you how you can make a fundamental fade animation between view controllers inside a navigation stack. First we’ll begin with the push animation.

open class FadePushAnimator: NSObject, UIViewControllerAnimatedTransitioning {

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.5
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let toViewController = transitionContext.viewController(forKey: .to)
        else {
            return
        }
        transitionContext.containerView.addSubview(toViewController.view)
        toViewController.view.alpha = 0

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            toViewController.view.alpha = 1
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

As you may see making a customized transition animation is admittedly easy. You simply should implement two delegate strategies. Certainly one of them will return the period of the animation, and the opposite will include the precise transition.

The transition context offers a customized containterView object that you should utilize within the animation, additionally you may seize the taking part views and controllers from this object as I discussed it earlier than. Now let’s reverse this animation. 👈

open class FadePopAnimator: CustomAnimator {

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.5
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let fromViewController = transitionContext.viewController(forKey: .from),
            let toViewController = transitionContext.viewController(forKey: .to)
        else {
            return
        }

        transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            fromViewController.view.alpha = 0
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

Lastly you simply should implement the navigation controller’s delegate methodology so as to substitute the built-in UIKit system animations. 🛠

extension MainViewController: UINavigationControllerDelegate {

    func navigationController(_ navigationController: UINavigationController,
                              animationControllerFor operation: UINavigationController.Operation,
                              from fromVC: UIViewController,
                              to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        change operation {
        case .push:
            return FadePushAnimator()
        case .pop:
            return FadePopAnimator()
        default:
            return nil
        }
    }
}

Notice that you do not have to make two separate courses (pop & push), it’s also possible to cross the operation and implement the animations in a single animated tarnsitioning class.


% pushed interactive transitions

So, now you understand how to implement a customized transition, however it is time to make it interactive! The method is fairly easy, you will solely want a gesture recognizer and a correct delegate methodology to make issues work. ⌨️

class DetailViewController: UIViewController {

    var interactionController: UIPercentDrivenInteractiveTransition?

    override func viewDidLoad() {
        tremendous.viewDidLoad()

        self.view.backgroundColor = .lightGray

        let edge = UIScreenEdgePanGestureRecognizer(goal: self,
                                                    motion: #selector(self.handleEdgePan(_:)))
        edge.edges = .left
        self.view.addGestureRecognizer(edge)
    }

    override func viewDidAppear(_ animated: Bool) {
        tremendous.viewDidAppear(animated)

        self.navigationController?.delegate = self
    }

    @objc func handleEdgePan(_ gesture: UIScreenEdgePanGestureRecognizer) {
        let translate = gesture.translation(in: gesture.view)
        let % = translate.x / gesture.view!.bounds.dimension.width

        change gesture.state {
        case .started:
            self.interactionController = UIPercentDrivenInteractiveTransition()
            self.navigationController?.popViewController(animated: true)
        case .modified:
            self.interactionController?.replace(%)
        case .ended:
            let velocity = gesture.velocity(in: gesture.view)

            if % > 0.5 || velocity.x > 0 {
                self.interactionController?.end()
            }
            else {
                self.interactionController?.cancel()
            }
            self.interactionController = nil
        default:
            break
        }
    }
}

extension DetailViewController: UINavigationControllerDelegate {

    

    func navigationController(_ navigationController: UINavigationController,
                              interactionControllerFor animationController: UIViewControllerAnimatedTransitioning)
        -> UIViewControllerInteractiveTransitioning? {

        return self.interactionController
    }
}

Contained in the controller that will probably be popped you may take possession of the navigation controller’s delegate and implement the interactive transition controller utilizing a left display screen edge pan gesture recognizer. This entire code normally goes into a brand new subclass of UIPercentDrivenInteractiveTransition however for the sake of simplicity this time we’ll skip that, and go along with this very easy resolution. Within the ultimate instance code you will discover the “subclassed model” of the interactive transition. 😅


Navigation vs modal presentation

Okay, let’s cowl another factor actual fast: customizing modal presentation animations for view controllers. There’s a minor distinction between customizing the navigation stack animations and modal presentation types. If you wish to customise a view controller transition you’d normally do one thing like this. 👍

class DetailViewController: UIViewController {

     

    override func put together(for segue: UIStoryboardSegue, sender: Any?) {
        tremendous.put together(for: segue, sender: sender)

        guard let controller = segue.vacation spot as? ModalViewController else {
            return
        }

        controller.transitioningDelegate = self
        controller.modalPresentationStyle = .customized
        controller.modalPresentationCapturesStatusBarAppearance = true
    }
}

Right here comes the transitioning delegate, utilizing the identical objects that we have already got.

extension DetailViewController: UIViewControllerTransitioningDelegate {

    func animationController(forPresented offered: UIViewController,
                             presenting: UIViewController,
                             supply: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return FadePushAnimator()
    }

    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return FadePopAnimator()
    }
}

In the event you run the code and current the modal view controller, that’ll work simply nice. The issue happens if you attempt to dismiss the offered view controller. The entire app will flip to a black display screen of loss of life (BSOD). 🖥

(pop != dismiss) && (push != current)

It’s a must to modify the pop animation so as to help modal dismissal animations. Briefly: the issue is with inserting views and reminiscence administration.

open class FadePopAnimator: NSObject, UIViewControllerAnimatedTransitioning {

    public enum TransitionType {
        case navigation
        case modal
    }

    let sort: TransitionType
    let period: TimeInterval

    public init(sort: TransitionType, period: TimeInterval = 0.25) {
        self.sort = sort
        self.period = period

        tremendous.init()
    }

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return self.period
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let fromViewController = transitionContext.viewController(forKey: .from)
        else {
            return
        }

        if self.sort == .navigation, let toViewController = transitionContext.viewController(forKey: .to) {
            transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
        }

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            fromViewController.view.alpha = 0
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

The most straightforward resolution is to introduce a brand new property so you can also make a call to pop or dismiss the view controller based mostly on that flag. Now you may safely use the identical animators for modally offered view controllers as properly. 😬

The pattern code is inside The.Swift.Dev. tutorials repository, you will discover examples for changing the default push & pop navigation animations with customized ones.

Notice that the navigation bar will all the time use a fade animation, sadly that may not be custom-made. Additionally I’ve made a customized modal presentation, and every part is utilizing the interactive transitions too. Clearly there may be much more, however under are some hyperlinks you could comply with in the event you hit an impediment throughout your journey.

Additionally in the event you do not wish to manually implement customized animation results you should utilize Hero the elegant transition library.

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